As the lead artist, I was responsible for contracting concept artists to solidify style and art direction, establishing the in-game art style based on the concept art and tight communication with the game director. I was also responsible for creating an efficient pipeline that would simultaneously provide fast and easy art creation and integration, and make it easy to provide highly optimized assets to run on the Oculus Rift, Quest, and Quest 2.
I created all the master materials, worked with engineering to create a highly performant lighting solution that also fit our visual style, created a majority of the modular sets, created props, and adjusted UI elements as needed. I also built all the characters in the game, basing all them on our concept art.
Working closely with the game director, I was responsible for all the promotional art for the game as well.